Wednesday, October 19, 2005
Games, Games and More Games
We talk about it for months. We scour the internet for news. We envy those who are making plans to travel to Germany. The anticipation builds in equal parts to our fear of how much money we’ll be spending in the near future. Yes, it’s Essen time again.
Like the rest of you, I’ve checked the daily updates on GameWire where Rick Thornquist does a great job keeping us informed and I’ve read several blogs which unselfish (and lucky) gamers have posted from the Essen Game Fair. As I read the short summaries for games that I had thought would make good additions to my collection, one by one they were crossed off my list until I’m left with only 4 possibles. That’s a good thing, right?
Granted, many of the new games didn’t even make the list because they are longer and more complex than the games that prove successful in my house, and I don’t really need any more brainless fun games so that eliminates another large portion of the new games but I did expect to have a list of 8 to 10 games that I seriously needed to know more about.
Now I’m trying to figure out if it’s me or is it the games. Do I have so many games that it’s hard to find something that sounds different? Do I have such great games that I can’t bring myself to buy something that doesn’t sound great, too. Maybe our tastes in games is too narrow which eliminates many great games.
Dare I ask if the designers are not coming up with new and original ideas that are also great games? Aqua Romana is compared to Metro but with a twist to add strategy. Hacienda reminds a couple of posters of Through the Desert and I detect a bit of Magna Grecia in there with the connections which earn money/points. I could be wrong but Aloha sounds like Tongiaki with a press-your-luck twist.
I’m not saying that’s a bad thing, especially if the games are good, but I don’t feel the need to add them to my collection. Two years ago I would have jumped on Hacienda with its tile laying/card management style but today I’m less than enthusiastic. Maybe it’s just a phase I’m going through, the I’m Bitchy And Hard To Please Phase.
The games that still remain of interest to me are Kaivai, which I’d like to hear more about, Big Kini, which seems to be one of the hits of this year, Hey! That’s My Fish, which Mr. Thornquist made sound like a simple yet interesting puzzle of a game, and Castle Merchants, which I’m not quite sure of but haven’t crossed off yet. Aqua Romana is still in consideration, too, since I don’t have Metro.
The good news is that my husband and checkbook are both relieved.
I’ve been playing DVONN for the last week, not face to face since no one in my household will play with me (everyone say, “awwww”) but online with Jasen (Baldboy_1) Robillard, who has been great about teaching a novice the ins and outs of this brilliant game.
I had played it once or twice before in a haphazard, this-looks-good kind of way but the more I play it and the more I understand the strategies in it, the more impressed I am with the genius of the rules. The limitations on movement—which pieces are free to move, how far you can move them, and the dvonn movement—combine to create subtle strategies that you don’t see immediately as you do in the other GIPF series games. The first impression I had was that it’s a lighter abstract that anyone can play and have a good time with. This is still true because it can be played that way, but this is also a heavy game that takes a great deal of analyzing and planning to play well. I‘m not a fan of abstract games but this one intrigues me and I’m totally hooked. I may never be very good at it but I’m sure having a lovely time learning. Thank you, Jasen.
I haven’t been playing many face-to-face games due partly to the need to get the house and yard ready for winter but I did get to introduce a friend of Cori’s to Through the Desert and Attika. The latter is a bit tough to teach to someone who hasn’t played many board games but I thought he did very well managing his hand and blocking temple connections. Cori won with all her buildings placed. Through the Desert was a runaway for yours truly since I’ve had so much practice with tough opponents online. Our guest seemed to enjoy it but he didn’t realize the importance of getting to those oasis and came in dead last.
Richard and I also played a couple games of Fjords between supper and television time. I’ve come to the conclusion that there is more strategy to this game than most people give it credit for or I wouldn’t win with such consistency. And I have to say that I’m very tired of hearing how the Go half of the game is over in 2 minutes! The game is in the tile laying/farm placement decisions! The final bit is just a way to determine how well you’ve played the game. It’s a scoring mechanism, albeit a different breed of scoring mechanism.
Until next time, may your camels be swift and plentiful.