Showing posts with label farewell. Show all posts
Showing posts with label farewell. Show all posts

Tuesday, January 01, 2008

Flicking the switch

Thankyou to all our loyal readers and writers over the years.

Gone Gaming has moved to the Boardgamenews website.

You can go straight to the main site, or directly to the Gone Gaming section.

We look forward to seeing you over there.

Sunday, December 30, 2007

Last "riposte" for "Gone Gaming"

Here's a last riposte from GROGnads, another of the original Gone Gaming authors.

I was honored to even be asked to JOIN these folks when it first began years ago, so thank you all with that distinction. It was quite the unique experience as far that I'm concerned upon it all, since it brought together a diverse select few, where that was the main point of this all. You were then given their "perspectives" in the GAMES 'World' that they'd currently been involved with, along with the opinings of many another where they delved and diverged from the relevant and "on topic", to lambaste & lampoon one another and even gots some "hurt feelings" with a few. Let's all just BE above that 'pettiness' and 'pitiful' attempts then, to be respectable in PUBLIC displays here or anywheres for that matter.

Now, I'm asking everyone else to JOIN and keep them folks HERE, immortalized within our "communal psyche" throughout the remainder of our days. While certainly, it does require that a few people take it upon themselves to 'work' on being the "Admins" with anything that we shall come up with for whatever shall develop upon this all. I'm proclaiming HERE about a BGG-"related" 'blog' comprising of contributors from the vast amount of people within it there, to make UP that 'blog' with their everyday encounters. I've already gone around and formally asked a few folks to assist with that, while any others are most welcome to submit any content for considerations. Were there to be several individuals that can combine their efforts regarding some specific *topic*, then having their multiple "viewpoints" gathered together in coherent reply with response, is a good means for bringing out continuous discussions and resolution in this manner. WHY many of the actual "Game Designers" don't pursue this course to clear UP 'matters', is something of which I would hope that they're willing to comply abouts. Check out the BGG 'blog' we're creating and WHY don't YOU think of a good "intro" piece about yourself, so that others can gaze within your respective 'vibes' about "Gaming", with what you can? Keep the content 'fit' for public consumption with "civil demeanor" towards one another, and one more 'thang'~"Good Gamings 4 YOU!".

Saturday, December 29, 2007

So long, Farewell, Auf wiedersehen, Adieu

Since we're sharing, here's the original approach to me and Fraser back in December 2005 to join what we saw as the pre-eminent boardgaming blog.
Hello Fraser, Melissa, "BIGGIE" & "lil`un" and the 'critters'-if many as I send this for your to read upon and answer quickly please, thanks for reading over it. We would like for the BOTH of YOU to join in at the 'blog' for ONE 'day' out of the WEEK for a "Weekly" upkeep about YOUR 'gaming experiences' with insights, etc. and you could even alternate or however you'd like to approach this:

"FROM: the BGG 'group of geeks"

I'd suggest EACH of us write to them(you folks~edit.) with our very OWN 'notions' as well, in order to foster IDEAS from them or even US. The better MEANS would be for ALL of us to gather in the CHAT here and maybe some of YOU would be able to LISTEN in for 'moi' TALKING through that as well as ANY others capable for this? I've been on for hours with folks ALL over the world at NO Cost 'extra' for it. At the very least then WE can meet and toss 'subjects' off of one another as a 'sounding board' discussion and fleshing OUT Group missions. Should you agree to such, nobody's to FORCE anything upon another AS they can BE in or OUT on whatever matters. I'd surely expect YOU all to join in with "web-cam" meet ups when you're able, while I've got a T V "camera ready" S-VHS kit for actual tapings of 'gamings' in a to be featured "Games Channel" of some sort. Most likely they'll become 'subscriber based' for JUST certain and MANY varied types huh? So of course just about ALL can cover their 'milieu' since I don't EXPECT to myself. Then there's the "local yokels" of which we ALL would comprise for THIS within every country and soon upon the MOON! "Get with the 'program' of GET left behind"~that's a "Xclamato''
" Have 'your people' contact OUR 'people'! "

As I so eloquently put this, then it shall involve HOWEVER we can EACH accomplish this, while WE should all strive towards WHAT they'd like as well. You may become "famously RICH" whilst participating too, but it'll depend upon IF you'd want to AND in what particular 'manner' this results in. Take care-Robert.

My response, if I recall correctly, used the phrase "Mouse in the Company of Giants". I was honoured and surprised to be invited to join the group, and wasn't entirely sure that I had earned the right to be here.

I'm still not sure that I have earned the right, but I have learned that that is one of the beauties of blogging. There's a sort of upside-down logic to it: By blogging, you earn the right to be a blogger. It doesn't get much more egalitarian than that - and I now have a long list of boardgaming blogs on my RSS feed list.

One interesting side effect of writing for Gone Gaming has been that I now write more on my personal blogs than I used to - once you identify yourself as a blogger, you start to write more.

Unlike on Gone Gaming, where I feel the need to at least try to write something a bit longer and relatively cohesive, my personal blog posts may only be a paragraph or even a sentence long - sometimes it is more important to post than to polish. I have seen many excellent blogs lose their way because the author spent so long polishing a post that they missed posting five other things that would have been of interest. This is not (entirely) an argument for quantity over quality, but an understanding that sometimes the balance lies more in one direction than in another.

It has been an honour to be a part of the team here and to get to know so many people, both my fellow bloggers and our loyal (and sometimes occasional) readers. I hope to meet many more of you over the next few years.

My first post on December 17th, 2005 talked about why beating Fraser gives me a thrill. I have to confess, it still does - while I try not to bring anything from outside into a game, I still love to beat him.

When I wrote that, we were packing for a long Summer holiday away, and finding the time and opportunity to blog was tricky. Given that, I'm amused that we decided that December was a good time to pack up and move shop - but this time, it will just be a change of location rather than something new.

There's definitely a pang at leaving the Gone Gaming site behind. It's exciting to be moving somewhere new, though, and I hope to see our many readers on those pages as well.

*smoochies* - and see you next Tuesday!

Melissa


PS - Sadly, although he and we hoped it would happen, DW Tripp was unable to contribute a farewell post to this series. We wish him well - and those of you who are missing his posts might enjoy re-reading his first post on Gone Gaming.

Wednesday, December 26, 2007

Christmas Traditions

This time of year is always rife with traditions at my house. I’m descended from Scandinavian and German stock, so we tend to make a big deal out of Christmas, particularly Christmas eve when we would exchange presents as a family. I’ve always been a fan of boardgames, so I would often get games as presents. However, on Christmas morning we would all get up and open a few more presents from “Santa” in our stocking. Next to each of our stockings (there were four of us kids) would be one last present, a brand new boardgame! That’s four new games entering into our family’s game closet every year. As THE child in the family who was into gaming (I was in charge of “games and refreshments” whenever we had an official family meeting), new games were a big deal. Having most of our important traditions and activities happen on Christmas eve left the entire Christmas day for me to try to con my brothers, sisters, and parents into playing a game. We’d get all four new games onto the table at some point during the day, and sometimes even a few repeats. While I’ve loved boardgames as long as I can remember, I attribute some of that lasting appeal to the annual appearance of a new game from “Santa”.

One of my fondest Christmas game memories is the year we journeyed out to Montana to do some downhill skiing over Christmas break. My mother packed the large-box Milton Bradley Axis and Allies in the back of our van just so we could unwrap it on the traditional Christmas morning. As it was a bit expensive, it took the place of both my brother’s and my own games for that year. I didn’t mind at all, and my older brother seemed to put up with it. We played through two entire games before we headed out on the trip home. Losing a day of skiing or playing a huge boardgame with lots of little army pieces? – no question in my mind which is the right choice.

I’ve since grown, as has my family. The Christmas morning game tradition at my folks’ house still lives on, although it is now one per family rather than per kid. With my son only 1 year old, I’m anxious to start some game-related traditions of my own but I suppose that may have to wait at least another year. He’s too busy playing the “hide in wrapping paper game” or “chase dad through the cardboard jungle” game.

In fact, my own little future gamer is the main reason I’ve been so silent lately. Returning back to school this fall after staying at home with my son for a year severely cut into my spare time and I’m afraid my posting regularity suffered. It’s great to see the blog going out on such a high note with so many insightful writers coming back one last time for a grand hurrah. I came to Gone Gaming as a blogger later on in its lifetime, but I enjoyed my brief run. Thanks for reading and see you around the net!

Monday, December 24, 2007

Every end is a new beginning. (Yehuda)

I still like the original byline for the blog:

If you look you'll never find me
I've gone gaming I'll be back
Got to finish what I started
Got a few things on my stack
Got to ship a few more barrels
Got to trade a brick or two
Got to buy some more provisions
Got to run this train on through
Got to roll a few more 6's
Got to draw a few more cards
Got to shake hands with my neighbors
'Fore I'm back in my backyard
But if you look up to the night sky
That's my spaceship passing by
Give a wave That's me inside her
It's farewell but not goodbye

Every end is a new beginning. Change is the only constant.

When this blog first started, we would change the byline every few days on a whim. I don't know who wrote all of them, but some of them were quite funny. Just one little piece of artistic expression that is uniquely available in this medium.

Blogs come and go. Games come and go. For that matter, gamer interest comes and goes; people pick up a hobby and drop a hobby, or their interests within the hobby changes.

There are no right and wrong ways to live your life if you're not hurting yourself or others. I believe that time can be more or less well spent; but this depends a lot more on the spirituality of the person than on the activity.

Gone Gaming was quickly the best gaming blog out there, and its quality, if not its posting frequency, continued right to the end. Everyone involved can be proud of its content, which will remain online, helping and entertaining people in one form or another, for many years to come.

Here's a (slightly edited) letter I found in my mail archives:

Date: Jul 24, 2005 11:27 AM
Subject: Just an Idea
From: Koldfoot
----------------------------------------------
I've been kicking this idea around for a while.

Right now I'm just contacting you and one other blogger. Shannon Appelcline is the other.

I have only been blogging for 7 months, not as long as you guys, but long enough to know that I will keep it up. You two seem to make it a point to update your blogs at least a couple times each week, as do I. That is the reason I am writing you.

I was wondering if either of you is interested in co-writing a blog. I think a co-operative game blog that is updated nearly everyday would be interesting and have a sizable audience, especially if we all have come from a different perspective. ...

I'm not asking you to abandon your current blog. Just write something on another blog whenever you feel like it, hopefully once each week.

Like I said, it is just an idea I've been kicking around. If you are interested you probably have another person or two in mind that might contribute, don't hesitate to ask them. If you have a different vision for such a blog, let me know. I am very flexible.

Let me know.

Brian "Coldfoot" Waters


---

Thanks Brian, thanks everyone on Gone Gaming, and thanks to everyone who has read or commented in this forum. All the voices of Gone Gaming and its readers will continue to help or entertain, in whatever form, on whatever forum. I'm sure of it.

Yehuda

Sunday, December 23, 2007

Baby, You Were The Greatest!


It all started with a GeekMail from Brian Waters (Koldfoot) in late July, 2005 asking if I’d like to join him in writing a group blog. I was flattered and honored to be asked. O.k., in all honesty, it was a total ego-rush! Of all the posters on BGG, Brian liked my writing enough to ask me. I was still new to board gaming (less than 2 years) and my mind was in a constant whirl of board games, so it didn’t take me long to say “yes” to Brian’s offer. As did DW Tripp, Yehuda, Alex Rockwell, Shannon Appelcline and Grognads.

The first post was made on August first, starting something that, if not great, was damned good. The mix of personalities and tastes brought something to the table for everyone: game analysis, imaginative stories, war games and miniatures, feisty game store owner stories, interviews, and an occasional guest writer. If you didn’t like today’s post, come back tomorrow for something different.

Gone Gaming has offered a lot of excellent articles but one series of posts stands out in my mind from all the posts made in over two years, The Anniversary Tour. This was a fun and imaginative set of posts to celebrate the first year of Gone Gaming. By then, Alex Rockwell and Grognads had left, replaced by Joe Gola, and Melissa and Fraser. If you haven’t read them or you just feel the need for a pick-me-up on a particularly crappy day, you should travel back in time to July 31st, 2006 where the series starts.

When I got a message from Melissa saying that Gone Gaming was closing its doors, I was shocked and saddened. I understand, though. With the writing burnout that some of us have had and no one willing to step up to fill in the spaces, the blog was slowly dying. Luckily for us faithful readers, Boardgame News is going to take in the last of the Gone Gaming writers. Still…it feels like your favorite, comfortable local shop has packed up and moved to a small corner of a big box store. The sense of cozy familiarity just doesn’t transfer.

I thank Brian for including me in his original line-up; it was a fantastic group of people to work with and I enjoyed every minute of my fifteen minutes of fame. I also want to wish all the present writers good luck in their new home; their voices will make a great site even better.

Many blogs come and go rather quickly but Gone Gaming entertained and informed many people for almost two and a half years and, in my opinion, that’s not too shabby. I think Brian’s dream was a success.
~~~~~~~

Happy gaming to all and to all, a good night.

Mary

Saturday, December 22, 2007

Games that we are giving or getting this Christmas...

The games that we are giving for this Christmas can be broken into a number of categories. A significant number of them come from Amazon.de because they have, or had, a deal where shipping from Germany to Australia was a flat 14.00 Euro regardless of the order. Amazon.de don't stock all German games, but they do stock a significant number of games compared to their counterparts in other countries.

Games for, or to play with, Daughter the Younger and Daughter the Elder (that have already arrived)
Daughter the Younger is 4 3/4 and Daughter the Elder is heading towards 9 1/2.

Beppo der Bock Looks good for the Daughter the Younger age group and we would probably have fun playing it as a family. The winner of the 2007 Kinderspiel des Jahres.

Trötofant A game that is played with party tooters! Melissa has been itching for an excuse to get this for ages, and the 14 Euro shipping was the reason! This will probably remain the only game we have that has components that need to be put through the dishwasher after each game.

Chicken Cha Cha Cha Obscenely cheap when ordering it direct from Germany. This was the winner of the 1998 Kinderspiel des Jahres. The girls will be familiar with the artwork from Pick Picnic.

Games for the family, or games that have already arrived and been broken out
As Melissa and I do not seem to be specifically giving each other games this Christmas these will have to count as "our games".

Wizard We have already played this with Daughter the Elder and a friend of ours. It will be a good training ground for her in the art of trick taking games with suits. Something that comes as second nature to experienced players - before playing the card you want to play, answer the question do I have any cards of the suit that was lead? The fools and wizards make this variation much more interesting to play than standard Oh Hell!

PitchCar, PitchCar Extension and Pitchcar Extension 2. Actually PitchCar was ordered ages ago and finally arrived. These two expansions arrived too and so now we have them. We will probably play it in the next few days.

Other things that haven't arrived yet or are still to be sent but still only cost 14 Euro shipping

Pecunia non olet and Los Mampfos combine with our copy of Drunter und Drüber to complete Melissa's holy grail of the trilogy of poo games. If you are fan of "The Two Ronnies" and have seen Melissa collapse in tears of laughter at the line "and the Richard the Third flew away" you would have some understanding as to how important it is for her to complete the set.

Hart an der Grenze This is a game I played a while ago at Dockers one night and enjoyed. It's not the sort of game I would play every week, it would probably only come out every couple of months, but with the right group of players will be a real hoot.

Make 'n' Break Extreme We have Make 'n' Break and love it. It is pretty much a hit with everyone that sees it, so given that this may not be available in Australia for years, this is pretty much a no brainer.

Die Steven Segal it was only a few euros and we have played other people's copies quite often. Side note, I know Die Steven Segal is not its real name, but I can never remember the real name - to the extent that in BGG I have a page 2 QuickBar entry under the name Die Steve Segal to link to the game's page just so I can find it. I have submitted a game correction to have "Die Steven Segal" listed as an alternate name, but it would seem that my suggestion was declined.

Äpfel zu Äpfeln - Erweiterung - 1, the German expansion to Apples to Apples. Melissa is fluent in German and Daughter the Elder is going to a German Saturday school next year to learn German. Need I say more?

Halli Galli This game is expensive and quite difficult to obtain in Australia. It is an excellent game for children who have just started school. Daughter the Younger is starting school at the end of January, so we have ordered two copies of this to be given as birthday presents for her friends. Note when playing this very competitively protective gloves should be worn.

Destined for Secret Santa recipients
To protect the innocent not many details will be provided, suffice to say that the list of games was Die Säulen der Erde - Die Erweiterung (the German edition of the Pillars of the Earth 5 & 6 Player Expansion (by request), Medici vs Strozzi, Ziegen Kriegen, Notre Dame and All-Zeit. This last game was the most difficult to arrange, but through a complex chain of people and favours, we managed to track down a copy that could be sent to [placename deleted], even though none of the online stores seemed to list it at that time.

... and now the end is near...

We joined Gone Gaming about six months or so after it started, so are not foundation members, but are honoured to have been in such company. I wouldn't call myself a writer, and I imagine most of the readers agree, but it has been fun to be a contributor here. See you over at Boardgamenews in 2008 (or very late 2007 depending on what timezone you are in!)

Thursday, December 20, 2007

To Every Thing, There is a Season ...

It's two and a half years now since Coldfoot sent me an email asking if I'd like to contribute to a new group boardgaming blog that he was putting together. I'll admit to being a bit passive aggressive about that initial invite, because I was feeling very busy at the time.

I was obsessively working on a CCG design for a game based on the Stargate: SG-1 TV show. It didn't end up going anywhere, but it sure took up a lot of my time in July and August of 2005. I was also writing scripts for some comic books (though actually the script that was on my desk that Summer was for Castle Marrach #2 which didn't get produced either, as my very reasonably priced and high-quality artist ended up too busy to make a longer term commitment).

Nonetheless, after sitting on Brian's email for a few weeks, I finally mailed him back--just in time, I suspect--and told him I'd be happy to be on board, but could only commit to writing every other week.

On August 1, 2005, Coldfoot announced the group and listed the initial lineup:
http://boredgamegeeks.blogspot.com/2005/08/welcome-to-gone-gaming.html

Blogger and game reviewer extraordinaire, Shannon Appelcline

Israeli blogger, game commentator and most recently game designer, Yehuda Berlinger

The gaming mom from America’s heartland, Mary Weisbeck (Sodaklady)

Game store owner and Gaming’s “Manly Man”, DW Tripp

Strategy guru and author of some of the most referenced game articles ever written, namely the Puerto Rico strategy guides, Alex Rockwell

The wargamer you either love or hate, but who will always leave you asking, “Did that make sense?” Robert Wesley (Grognads)

He doesn’t write a lot, but IMO he is the best game writer out there, Joe Gola

And, myself, the mildly-retarded blogger from Alaska.

Well, it's now December, 2007, and earlier this year, somewhat to my surprise, I realized that I was the final member of our initial group still blogging at Gone Gaming. It immediately put me into a thoughtful mood, considering all the other writers who had come and gone, and also made me wonder about what the future of the blog would be.

You see, the heart of Gone Gaming, to me at least, was Coldfoot and Yehuda--two of those original bloggers, now gone. I've been here the longest, and I hope I've written some articles that everyone enjoyed, but it's never been my baby. It was Coldfoot and Yehuda who put the initial organization into the blog, and who kept it rolling. In their absence--or perhaps just due to the passage of time--we've slowly been winding down.

Don't get me wrong. We still have terrific people posting now, and we all do what we can to keep the blog alive, not just with our own postings but also in finding guest bloggers and new blood. However no one's had that organizational zeal to go out and find an entire slate of writers--like Coldfoot did originally--and like I suspect Yehuda could have if he wanted to, given his organization of the Gone Gaming awards that we ran for two years.

It's not just us. There seems to be a general trend which has resulted in a lot of the gaming blogs disappearing over the last few years. I don't think it's because of any weakness in the core business of gaming--though the US economy is clearly weakening, and entertainment dollars often take the first hit. Instead, it seems to be a weakness in blogging itself. Some people have moved on to podcasts, while others have just disappeared altogether, perhaps because blogs no longer have that sparkle of newness that they once did. I miss the Gathering of Engineers and Chris Farrell's blog and the Best of Board Game blog, all of which have vanished in the last year or two.

And that brings us back to this blog. Through some combination of staff loss and general decline in board game blogging, Gone Gaming has shrunk too. We're still publishing regularly, but with more gaps in our schedule than ever before.

The Future of Gone Gaming

This is the point where you're probably expecting me to announce either my retirement or the retirement of Gone Gaming, and let me say ... not quite.

A week or so ago W. Eric Martin of Board Game News wrote us, noting that he too had lost some writing staff lately, and asking if we'd be interested in merging Gone Gaming into Board Game News.

I think we were all somewhat reluctant to let Gone Gaming go as an independent site. As I said in one of my letters, where before we had two sites, offering the potential for two new columns every day, now we'd have only one. But, honestly, we hadn't met that potential for a while. So we all talked, and we agreed: as of January 1, all of the remaining Gone Gaming writers will be moving over to Board Game News.

In a week or two's time, you'll find everything that you used to read here over there. We're going to port the old articles of the remaining authors, and Eric is also going to create a special Gone Gaming category, so that you can read just the GG blogs if you want. But BGN also features regular columns from other great writers, as well as the best interviews and industry news in the business, so hopefully you'll take a look at them too.

In the meantime, make sure that you stick around and read Gone Gaming through the end of the year, as we'll have return visits from as many of our departed columnists as we can get to write.

I'm really happy to have Gone Gaming go out as an independent site while we were still strong and full of regular, high-quality posts. Knowing that we're going to see the return of lots of old friends in the next couple of weeks makes me feel like I'm at the finale of a roleplaying campaign which ran its full course. In the end we get to tell our final stories and wrap up our lose ends, because we actually planned for an conclusion rather than just letting the game trail off.

(And even better, we've got part two of the campaign all ready to go, with a launch immediately thereafter.)

So that's the news on the future of Gone Gaming ...

My Year in Writing

Even before we got to talking about the BGN/GG merger, I'd been thinking about the 29 months that I've been writing for Gone Gaming, and wondering why I'm the last man standing from the original group. That was going to be my original topic for this column, a retrospective on the year and the blog.

In any case, for me personally, I'm still around because I'm a writer. I can't help it. I write. Constantly. Almost since I got on the net, I've contributed to it. In 1991 I began writing campaign logs for some of my roleplaying games. In 1994 I created an online 'zine called The Chaosium Digest, which as often as not was full of my own writing. In 2000 I began writing a column on computer game design. Last year I tried my hand at a history of the roleplaying industry. I suspect there's one or two million words worth of my writing publicly available on the Internet.

The question was thus never if I'd stop writing, but rather if something else would come along that interested me more that writing about board games.

I'm sure that'll happen in time, and it was actually a very serious threat this year, because it's been one of my most productive writing years ever. I expanded my history articles into an almost-complete manuscript of an RPG history book, before things fell through with my initial publisher (200,000 words). I simultaneously wrote a book on elfs for Mongoose Publishing's RuneQuest, which has since been published (60,000 words). I wrote 7 or 8 articles for Knucklebones magazine (20,000 words), a couple for Tradetalk magazine (5,000 words), four articles for Signs & Portents magazine (14,000 words), 25 articles here on Gone Gaming (50,000 words), and 50 reviews for RPGnet (100,000 words). In all, I suspect I flirted with a count of half-a-million words for the year.

It's been a busy year. Just like that year when Coldfoot first asked me if I wanted to write for his new blog.

Sounds like a pattern.

My Year in Gaming

Fortunately, I still found plenty of time to game amidst all that writing (though I'll admit to turning down some gaming opportunities early in the year, when I was going full-bore on two books intended for professional publication). I've logged 294 games to date this year, compared to 414 last year, and I've still got a few more game nights scheduled.

However, it's also been a year that's seen some changes in my gaming habits.

This is the year in which I decided that I didn't have to own every board game I liked. I think it's a milestone that every board game player eventually hits, as they glance through their shelves, realize how many of the games they never play and that playing a friend's copy of the newest hot game is probably good enough.

Notre Dame is the last game that I actively sought out a copy of (and couldn't get because it was out of print). I think On the Underground was the last game I actually bought. (Though, keep in mind that I still get some review copies, which helps to satisfy the new game urge.)

This is also the year in which I started getting rid of games that I actually like. They're just games that I like less and are less likely to play, so why should I have them continue to clutter up my house?

(Actually, I speak prematurely, because I haven't gotten rid of them yet. I've just packed them up in a box for an auction next Spring at EndGame.)

On the gaming front, there was very little that thrilled me for most of the year. The Pillars of the Earth is the only game from early this year or late last year which has had any staying power for me ... and that might be because I don't get to play it much. Notre Dame was the next game that really caught my attention, but I still haven't purchased a copy of it.

However, this fall has been looking better. Race for the Galaxy has gone onto my usually-want-to-play list, and I suspect that I'll be even more excited when and if the supplements come out. I initially said that I felt like I didn't need to own Race for the Galaxy because I already had San Juan and Glory to Rome, but I'd increasingly like to get a copy.

Brass and Cuba are two more games from this fall that I've liked quite a bit. They've only gotten one play each, and they're generally longer and more intricate than I tend to like in gaming ... but those single gameplays really got me thinking.

I'm really happy to see a few different games that get me excited again, because it tells me that spring was just a poor crop of games, not that I'm losing my interest in Eurogames in general.

My five and dime list isn't quite finished up for the year, because of those aforementioned remaining game nights, but generally it looks much as it has in previous years: pretty scant, because I'm much more likely to play a lot of different games than anything in depth.

Lost Cities (12 plays) was one of just two older game that I really kept playing this year, and that's primarily because my wife has had some renewed interest in the game. The other was Ingenious (5 plays), thanks to my dad buying me a copy last Christmas. (I've also played the computer version of it a ton, and should really review it.) My games of Magic: The Gathering (6 plays) were entirely so that I could write some reviews that required testing out a lot of decks. It's a fun game, but I doubt I'd go to the trouble of playing it otherwise.

New or new-to-me games took up the rest of my five-and-dime list.

Tichu (7 plays) is a game that I quickly came to adore, but it's no surprise because I really like card-climbing games. Gang of Four was a favorite long before I ever tried out Tichu.

Ubongo (6 plays) got all its attention early in the year, and seems to have died out since. My last nickel of the year should be Descent (5 plays), as we've got a game scheduled for Saturday. It's a bit surprising for such a long game to appear as a nickel, but it's because my roleplaying group likes it, so it's gotten some play there, especially when we were in-between campaigns this summer.

That's pretty much been my year in gaming.

And this is Shannon Appelcline, writer and gaming guy, signing off. I'll see you all next year in Gone Gaming at Board Game News. Have a terrific holiday, and make sure you stick around for all the great columns we've got scheduled before the end of the year.

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