Showing posts with label theme. Show all posts
Showing posts with label theme. Show all posts

Saturday, October 06, 2007

To retheme or not to retheme, that is the question

It is not an uncommon practise for games to be reissued in a rethemed version. Usually with only minor differences, if any, from the original apart from the theme. Sometimes there may be quite a few changes or additions compared to the original, but does that just make it a "second edition" or does it require the retheming?

Here's a few:
Schotten Totten to Battle Line
Revolution to Atlanteon (OK only one entry)
Tycoon to El Capitan
Dune to Twilight Imperium Universe Dune?

There are some rethemings that seem sensible or reasonable. In some cases the original version is out of print, so the opportunity exists, or possibly the original artwork is no longer available so it is going to be recreated anyway.

In the case of Schotten Totten and Battle Line both versions have been in and out print, but certainly when we bought our version of Schotten Totten both games were in print. Our copy of Schotten Totten includes the tactics cards, so there is very little difference between the two games apart from Battle Line's apparent homage to This is Spinal Tap by making the cards go just that one higher than Schotten Totten. Unfortunately this is one of the games that the lovely Melissa has not done a rules translation for, so I cannot confirm the tactics cards are exactly the same in function, but I believe that they are.

Why then change it from wild Scots in the Highlands to ancient warriors?

In this case I the the answer can be found by looking at the new publisher GMT Games and their main market. They are primarily a wargame company and thus the majority of their customers will be interested in wargames. The retheming would make the game much more marketable to their customers.

In the case of Revolution to Atlanteon I am not aware of any changes other than the theme. The theme has changed from Revolutionary Paris to Undersea Kingdoms. I think this is another case of the new publisher, Fantasy Flight Games in this case, targeting the theme to their customer base. Is it an accurate assumption or are the publishers guilty of dumbing down their own customers? Since they didn't sell both versions I suppose we will never know. Interestingly enough FFG let Senator out of the door with its historical, as opposed to science fiction, theme.

A case mentioned here at Gone Gaming recently is Tycoon to El Capitan. I played Tycoon for the first time only a few weeks ago and enjoyed it. The theme worked well for me - I thought that the cost of travel being so high because you are a tycoon flying around in your own personal jet with your potentially large entourage, so it does cost a lot of money to relocate from one city to another. Corporate tycoons must be out of flavour now, because El Capitan has shifted it to Tom Vasel's most reviled theme, Mediterranean trading ports. Sure this fits in thematically with more of the games released over the last ten years, but was it really necessary to change it? Will the sales be that much better than a straight Tycoon Second Edition would have been?

Dune to Twilight Imperium Universe Dune? is an interesting case. As far as I understand it, Dune is no longer licensed. If it was relicensed it could be reprinted, or a second edition released. The retheming is the outcome that would occur if nothing changed with the licensing situation.

Now I must admit that I have never played Dune, mainly because I have not had the opportunity. My personal feeling though is that theme is very important to this game. The Dune universe through the books has quite a history and people associate with that. Sure you could retheme it and technically have the same game or possibly an even better one, but would it be as engaging without sandworms and spice (even if they are just cardboard chits)? I doubt it.

Going from Schotten Totten to Battle Line is no great loss and there was no great investment with the Highland theme, but I can see that in going from Dune to something else there definitely would be a loss of investment for people familiar with the original. For people with no knowledge of the original it probably wouldn't make much difference, but would the new be as engrossing as the original was because of the history?

It sort of reminds me a little of The Hitchhiker's Guide to the Galaxy film. A very nice film if you knew nothing about the books or the radio show. However if you had listened to the radio show time and time again and read the books, the first twenty minutes of the film was excellent and the rest was, to put it politely, not.

For some things you just have to ask yourself, why did they change that?

Mmm meeples taste like...

Wednesday, December 07, 2005

Today's Theme is Theme


The theme of a game is the basic concept which unites the mechanics and pieces of the game into a single representative whole. Many games do not require a theme to provide a logical reason for the moves such as Go, Checkers, Chess, Blokus and the GIPF series of games. Their rules are simple and their objective is clear but their options for play are so varied that it can take years to master (such as Go).

Why, then, do so many people demand that a game have a deep theme that immerses them in another place or time? There are many strategy/Euro-games that have simple rules with well-defined objectives which are basically abstract games but have had a theme added which adds flavor and fun to the game.

I have often heard that Through the Desert is “dry” and the theme is “pasted on”. Would the game then be better as a purely abstract game with no basis in reality? Could we place a wooden marker on most of the starred spaces on the board and declare that you win points for placing one of your pieces adjacent to it, then place randomly chosen chits of varying values on spots on the board stating that you can pick these up when you place one of your pieces on it? I don’t think it would be as popular as the oasis trees and the watering hole chits but the game play would be the same. If the theme is pasted on, it was done with a creative and colorful brush.

Let’s look at Torres, another game which has a pasted on theme. There are no beautifully crafted miniatures representing the King and Knights so the game takes on the appearance of being totally abstract. Do we need a logical reason why a group of blocks are to be built no higher than they are wide any more than we need to know why the Bishop in Chess can only move diagonally? No, but it does add something to the game play so why ignore a brilliant game simply because you cannot immerse yourself in the trials of your Knights?

Some games do require a theme, however thin, which will not just add to the atmosphere of the game but help to make sense of the rules themselves. Games like Reef Encounter, Vinci and Capitol need the theme to hold the rules together but does that theme immerse you in the time and place? I doubt it but I also doubt that the game would sell without it.

I hate to hear “it’s a good game but the theme is pasted on” as if that’s a bad thing and detracts from the game play itself. For myself, I don’t care if I’m playing the part of a King, a merchant, a pirate or a disgruntled postal worker; it’s how the game plays that counts. The next time you think that a game’s theme isn’t rich enough or doesn’t make you want to speak with a funny accent, think what it would be like with no theme at all.
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Games

A couple weeks ago I saw someone on BGG asking if there are any gamers in the Rapid City area so I contacted Jeremy Likens and planned a game night with him and Mike on a day when both Richard and Cori would be home, Dec. 4th. Late in the morning of that day I received a phone call from Mike who told me he and Teresa wouldn’t be able to come because he’d just become a father that morning. How’s that for a good reason to miss a game night? Congratulations to Mike and Teresa, and welcome to the gaming world, Brin.

Jeremy had requested several games that he’d like to try so the four of us sat down to Stephenson’s Rocket. I’d only played it a couple of times and that was a while ago so we were on pretty even footing as to strategy. Jeremy started with the Blue line and collecting city tokens, Cori quickly moved the Green to merge with Orange, Richard concentrated on Purple’s southward movement taking over any lines in the way, and I took the Yellow in the southeast and the Grey in the north. Being the first game for Jeremy and Cori, we really didn’t concentrate on the veto very much, which I’m sure is not a good idea in a cutthroat game, so we all pretty much did as we wanted most of the time, feeling out how all the pieces of the puzzle fit together. As the game progressed, Purple ate up everything in it’s path and earning Richard and I money for 1st and 2nd place stations, respectively. Blue also did well, meandering to cities so Jeremy could earn money for his goods tokens, and picking off the Yellow and Grey lines in the process. When the final merger saw Blue gobble up Purple, the majority of the shares fell to me. Jeremy’s majority in most of the goods was not enough to give him the win and my majority of shares fell short of what I needed to beat Richard who had made considerable money from his stations during the game.

As we were finishing up SR, Cori’s friend, Melissa, showed up so when the game was over, we sent Richard for pizza while the 4 of us played Through the Desert, another game Jeremy had wanted to try. The only Euro-game Melissa has played is Settlers but TtD is an easy game to teach and play so there were very few questions or misunderstandings. Everyone played well and there was plenty of nastiness, which I don’t often see with the new players I’ve taught. The game end was close but I just can’t remember if Cori won or I did.

We were just setting up Taj Mahal when my son, Chris, arrived after a fun day of snow-boarding and with a bump on his head. Ah, the joys of winter sports. So we dealt in another hand and I proceeded with the rules explanation, which I thought I did pretty well. Keep in mind that the only game of TM I’ve played is an online one where the interface makes sure the rules are followed so you take it for granted. We spent a lot of time going over nuances of the rules and re-explaining how the different items work but in the end we all agreed that this was a game we’d like to play again. The scores were very close, especially since 4 of the players had never played before. I squeaked in the win with 35, Jeremy close on my heels with 33, Cori right behind him with 31, followed closely by Melissa with 29 and Chris with 27.
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Until next time remember: only the mediocre are always at their best.

Mary