1. "The next Monopoly"
Board games have been in steady decline since the early 1980's, when console gaming and computer games took over the gaming industry. With the exception of Monopoly, Trivial Pursuit, Cranium, and a few other old standbys, board games no longer sell to today's youth.
In this day of flashing lights and video games, plain old dusty board games sit in the closet like platform shoes and polka-dot mini-skirts. Now ______ _______ wants to change that. He/she has invented a new board game that he/she hopes will become the next Monopoly or Trivial Pursuit.
"People today don't spend time together anymore, whether it's fast food, computers, or television. It's nice to have an actual board game for people to sit around. We're all really hungry for social contact."
The brainchild of __________ is the game ________, which combines the strategy of _____ and the luck element of _________. ________ created the game after being laid off at his/her current place of employment. He/she says that he/she can teach the rules in only thirty seconds, but that the game has lots of depth and is fun to play over and over for kids and grown-ups, alike.
Asked whether he thought today's kids would really have the patience or interest in playing an actual board game, he said that they would. "I was surprised at how good a reception the game got. When I first showed it to my kids, they weren't that interested. But when they started playing they were like, 'Wow! This is awesome!' Then they wanted to play again, right away. They brought their friends over to play, too. They can't get enough of it."
______ says that the game is not only fun, but can teach kids important concepts, such as pattern recognition/aiming to achieve a goal/economics/colors/ecology/how to sit still and pay attention.
______'s family raised the money to produce the first 2000 copies, which he/she is now trying to convince local game sellers to stock.
2. Board game group tries to revive the art of face to face games
At a local coffee shop, a group of adults huddle together over a table in furious discussion and laughter. They're not reading the sports section of the newspaper or discussing local politics. They're playing a board game.
Remember in days gone by, when families use to sit down together to play a board game? Well, this local group is trying to revive that old tradition. The _______ group meets every ______ to play board games.
In these days of computer games and video consoles, getting together with real people is a rare and welcome luxury. Board games are undergoing a resurgence in popularity, thanks in part to game groups such as this one.
"People think we're crazy, but there's a lot to be said about board games. Board games are good for you," says ______, the group's founder. "They teach strategy, get you thinking, and require you to deal with a real live person. They teach you how to sit still and pay attention. They're also a lot of fun."
People are rediscovering the old games that they/their parents once liked to play. Great board games to play are the classics: Monopoly, Clue, Snakes and Ladders, Candyland, and Sorry.
"People really connect to each other when playing a game," says _______.
3. The latest board games go digital
In this day of video games and computers, the old fashioned board game is having a hard time competing. Board game companies have found new ways to breathe life into the old classics, by marrying these old games to the TV screen.
"Kids nowadays don't relate to a flat board game. It's boring. Frankly, I don't blame them. They need fast moving pictures and electronics. And they have to be able to play the game in five or ten minutes, tops."
New games to bring out the budding board game player in your children include Scene It(tm), World Poker Championship, Candyland DVD, and Clue: the DVD edition, which are played using your DVD player. Each game comes with a disk which you simply pop into your DVD player. After the DVD starts up, away you go.
Kids love television, so these games are a natural fit. They are also educational, teaching kids to recognize colors and shapes, and offering basic counting and pattern recognition skills.
These games also offer the convenience of being able to play solo, when you can't find a partner. However, they are best enjoyed with company. The games only take 5 or 10 minutes, and they can be paused and resumed later, if necessary.
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There you go, Ward. That should free up a lot of your time.
Yehuda
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4 comments:
Bullseye!
Yehuda -
Fabulous! Thanks for the laugh - this is all right on target.
- Rick
Now you need to write up a generic rant/praise that occurs when each of these 'articles' are displayed.
Wow, that was harsh. Funny. True. but harsh!
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