By Morgan Dontanville
If there is one thing that you can say about Eggert-Spiele games is that they are not for everyone. Imperial has a fragile opening game that can leave a player hanging with nothing to do from turn one; Neuland is a dry, clinical logistics puzzle; Space Dealer is an absurd frantic storm of chaos; Die Dolmengötter is a whacked out abstraction of semi-blind bidding area majority game; and Antike is a sterile game of jockeying for position as you elbow your way to a drawn out end game. I've heard that Global Powers boils down to who has the most overpowering cards as it devolves into a take that game; Tacara has a run away leader problem; John Silver is unintuitive; Flößerei is “broken” and well Duhner Wattrennen is just so hard to find I can’t get enough information to even parrot a brash criticism. These guys are the real underdogs of the industry. All in all I've loved every game of theirs I've played and really look forward to playing anything I can get my hands on and anything they put out in the future.