tag:blogger.com,1999:blog-14856978.post112500947488012590..comments2024-03-28T05:12:10.477-07:00Comments on Gone Gaming: Bloglines gave me my life back. ASL threatens to take it away.Coldfoothttp://www.blogger.com/profile/11636345146138362966noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-14856978.post-1125175356388623182005-08-27T13:42:00.000-07:002005-08-27T13:42:00.000-07:00Re: bloglines. Thank Mikko Saari, since he told me...Re: bloglines. Thank Mikko Saari, since he told me about it.Yehuda Berlingerhttps://www.blogger.com/profile/16038826060312027387noreply@blogger.comtag:blogger.com,1999:blog-14856978.post-1125105412406308922005-08-26T18:16:00.000-07:002005-08-26T18:16:00.000-07:00Chris-Morale (I might not be using the right word ...Chris-<BR/><BR/>Morale (I might not be using the right word from the rules) varies for the same units from scenario to scenario. I was playing a scenario that took place in the waning days of WWII. German morale was much easier to break than in other WWII scenarios. I believe that German SS units in the scenario broke on a dice roll similar to regular troops. <BR/><BR/>As for the height of the bamboo, I overheard a discussion between two other players about how the differing height of bamboo on two areas of the same board affected movement and combat factors.<BR/><BR/>Turrets on various vehicles are designated either fast or slow (possibly normal or slow, I forget exactly) and can only turn a certain number of hexes in a given phase of a turn. It might not be movement allowance that is used to turn them, but there are limitations on how fast turrets can turn.<BR/><BR/>BBC and checking the oil were not rules that I have so far encountered, but I would not be surprised if they did pop up.Coldfoothttps://www.blogger.com/profile/11636345146138362966noreply@blogger.com