tag:blogger.com,1999:blog-14856978.post3574681680823556951..comments2024-03-28T05:12:10.477-07:00Comments on Gone Gaming: Gardner and the Multiple Intelligences of BoardgamesColdfoothttp://www.blogger.com/profile/11636345146138362966noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-14856978.post-39996629772664604512007-03-04T18:11:00.000-08:002007-03-04T18:11:00.000-08:00I don't think these have been omitted, it is the s...I don't think these have been omitted, it is the same as the difference between sensation and perception. Musical Intelligence relies heavily on auditory skill, bodily kinasthetic and spatial intelligence can relate to tactile faculties, and so forth. I'm not sure where the smelling game would fit - i suspect that the Naturalistic Intelligence would cover some of that... but am happy to be corrected!<BR/>These intelligences are useful as a scaffold for helping to thnk about games, for helping to classify them to some extent. it provides a useful metalanguage that can aid in the discussion of game types and even gamer types.<BR/><BR/>Bruno - I think there are roughly 6 billion types, and counting ;)<BR/><BR/>An interesting article Melissa! thanks! There is also a great series of reviews on BGG that talk about Gardener's Intelligences by mib66 (i think that's his username) - I'd post a link but my internet system at work filters BGG out :( <BR/>Probably for the best that!!<BR/><BR/>Cheers!<BR/><BR/>Giles.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-14856978.post-43080150979122239542007-03-04T02:04:00.000-08:002007-03-04T02:04:00.000-08:00I know nothing of this Gardner fellow, so I can't ...I know nothing of this Gardner fellow, so I can't really grasp why he seems to have omitted most of the sensory elements of intelligence (there are visual and auditory which falls into more than one category). Would that be a subclass of naturalistic intelligence? Would they be classed as a form of intelligence at all? I know of a few games that rely on senses; for example there is a game I have where you try to identify a smell (from fifteen or so bottles - not much replayability unfortunately).<BR/><BR/>Where would <A HREF="http://www.boardgamegeek.com/game/6283" REL="nofollow">The Ungame</A> fit? Intrapersonal to some extent surely; perhaps even existential at a push?Pawnstarhttps://www.blogger.com/profile/14138454253813433739noreply@blogger.comtag:blogger.com,1999:blog-14856978.post-10685333200543299282007-03-03T22:39:00.000-08:002007-03-03T22:39:00.000-08:00Gerald: Hmm - wouldn't puzzles be mostly dependent...Gerald: Hmm - wouldn't puzzles be mostly dependent on the content (with a side of logical-mathematical)?<BR/><BR/>I think that you and smatt might be onto something, though, that awareness of how you yourself solve puzzles or play a game is the intrapersonal element of most games. What I was trying to find was a game with the intrapersonal element at its core - and I don't think such a thing can exist.<BR/><BR/>Bruno: Oh, absolutely. :)<BR/><BR/>Jim: Sounds interesting. I have a couple of other ideas that I'd like to explore along similar lines.<BR/><BR/>smatt: See above comments to Gerald. I agree that there are intrapersonal elements to most games (although I think interactions with others probably are interpersonal, even when it's you analysing your own) - what I was trying to find was whether there was a game that actually was fundamentally based on the concept.<BR/><BR/>And LOL - for me, it's Snakes and Ladders as an existentialist choice. "Why am I doing this? How can I change my fate?"Melissahttps://www.blogger.com/profile/12731608339380263848noreply@blogger.comtag:blogger.com,1999:blog-14856978.post-55962463683923684252007-03-03T15:25:00.000-08:002007-03-03T15:25:00.000-08:00Also, I don't know if this counts, but when playin...Also, I don't know if this counts, but when playing Carcassonne with ALL of the expansions, my mind tends to drift toward some of the topics under your 'existential intelligence'... like "what am I doing here?"Smatthttps://www.blogger.com/profile/08728966785725757302noreply@blogger.comtag:blogger.com,1999:blog-14856978.post-67441145802594626182007-03-03T15:22:00.000-08:002007-03-03T15:22:00.000-08:00I would venture poker as having an aspect of the '...I would venture poker as having an aspect of the 'intrapersonal intelligence' game. You have to explore various aspects of your own game identity (who you are at the game table) in order to limit other people's knowledge and understanding of your actions.Smatthttps://www.blogger.com/profile/08728966785725757302noreply@blogger.comtag:blogger.com,1999:blog-14856978.post-53568849845878536532007-03-03T11:13:00.000-08:002007-03-03T11:13:00.000-08:00There a good book called "A Mind at a Time" by Dr ...There a good book called "A Mind at a Time" by Dr Mel Levine that discusses the different ways that people learn: text, visual, audio, taking notes, hands on, models, etc. It seems it would complement your topics quite nicely.ektedhttps://www.blogger.com/profile/02200891099572736360noreply@blogger.comtag:blogger.com,1999:blog-14856978.post-76504233919233225882007-03-03T09:18:00.000-08:002007-03-03T09:18:00.000-08:00Interesting, but one must always keep in mind that...Interesting, but one must always keep in mind that there are as many types of stupidity as there are types of intelligence. May be even a few more.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-14856978.post-67327580338334791772007-03-03T07:38:00.000-08:002007-03-03T07:38:00.000-08:00Interesting concept. I propose that puzzles might...Interesting concept. I propose that puzzles might be the Intrapersonal "game" category. You can learn some things about yourself by noting how you are attracted to and solve puzzles.<BR/><BR/>The Naturalistic category might include the game Quirks.<BR/><BR/>I'll pass on the Existential category for the time being.Gerald McDhttps://www.blogger.com/profile/03032201828179314072noreply@blogger.com