tag:blogger.com,1999:blog-14856978.post116496515798974815..comments2024-03-28T05:12:10.477-07:00Comments on Gone Gaming: The Currencies of FunColdfoothttp://www.blogger.com/profile/11636345146138362966noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-14856978.post-1165040157488584012006-12-01T22:15:00.000-08:002006-12-01T22:15:00.000-08:00An interesting article; like Yehuda I consider it ...An interesting article; like Yehuda I consider it to be the other way round and view currency as another resource. This has less to do with the semantics and more to do with how I analyse games in general.<BR/><BR/>The most interesting aspect of actual game currency for me is the way it is often valued. For instance, there are some games in which it is the fixed scale by which everything else is valued (Monopoly, Age of Steam, Puerto Rico and other games where items are bought at fixed prices); then there are others in which the value of the basic currency unit changes over the course of the game (and often the price of items), such as in Goa, Traumfabrik and Modern Art where the amount in general circulation fluctuates.<BR/><BR/>I suppose it doesn't matter much; I could go on to say actions are/are not resources (for various reasons).Pawnstarhttps://www.blogger.com/profile/14138454253813433739noreply@blogger.comtag:blogger.com,1999:blog-14856978.post-1165039587281367292006-12-01T22:06:00.000-08:002006-12-01T22:06:00.000-08:00Goa being one game where actions are currency (at ...Goa being one game where actions are currency (at least actions are represented by cards, which can make one feel they are more like a resource/currency...)Dr. Matt J. Carlsonhttps://www.blogger.com/profile/05966076479843177377noreply@blogger.comtag:blogger.com,1999:blog-14856978.post-1164996229319888222006-12-01T10:03:00.000-08:002006-12-01T10:03:00.000-08:00Excellent article, Kris. I agree, games with mult...Excellent article, Kris. I agree, games with multiple currencies pop up everywhere and have been around for a while. For example, the different resources in Settlers can be considered currency, which the players can exchange with the bank (at various rates), trade with other players, and use to build useful things (most of which allow them to earn more currency).<BR/><BR/>You're correct about your assumptions for Through the Ages. The different levels can be viewed as currency and they aren't readily convertable. Even military units can be viewed as a type of currency, since they can be "spent" to increase your attack or defense level (this is a much weaker correlation than for the other resources). The similarity to the computer Civilization game is no accident, as TtA is clearly derived from it.<BR/><BR/>Yehuda, one reason you might not consider "actions" to be currency is that they are usually static and non-convertible: you usually have the same number of actions a turn, you can't trade them to other players, and you use them or lose them. However, there are games where actions are more dynamic. In Mexica, they can be saved from turn to turn. In Through the Ages, you can acquire governments which increase the number you have each turn. I'm not sure about the latter case, but in Mexica, I think it's very reasonable to consider actions to be a form of currency.huzonfirsthttps://www.blogger.com/profile/12857915477472022870noreply@blogger.comtag:blogger.com,1999:blog-14856978.post-1164979666292474042006-12-01T05:27:00.000-08:002006-12-01T05:27:00.000-08:00I'm not sure I would call all resources "currencie...I'm not sure I would call all resources "currencies". Otherwise, the number of action or time you have, which you convert into cubes, would also be called currency.<BR/><BR/>We tend to call of these things resources, of which currency is one.<BR/><BR/>YehudaYehuda Berlingerhttps://www.blogger.com/profile/16038826060312027387noreply@blogger.com