tag:blogger.com,1999:blog-14856978.post116222575211593443..comments2024-03-28T05:12:10.477-07:00Comments on Gone Gaming: Winning AlternativesColdfoothttp://www.blogger.com/profile/11636345146138362966noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-14856978.post-1162491051829582082006-11-02T10:10:00.000-08:002006-11-02T10:10:00.000-08:00Vin Diesel was a gamer, so quoting a line he said ...Vin Diesel was a gamer, so quoting a line he said in a movie is appropriate.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-14856978.post-1162390393770936562006-11-01T06:13:00.000-08:002006-11-01T06:13:00.000-08:00Rob: Thanks again. I see no a glaring omission I m...Rob: Thanks again. I see no a glaring omission I made in this article. I will try to post a followup next week.<BR/><BR/>YehudaYehuda Berlingerhttps://www.blogger.com/profile/16038826060312027387noreply@blogger.comtag:blogger.com,1999:blog-14856978.post-1162389758061802102006-11-01T06:02:00.000-08:002006-11-01T06:02:00.000-08:00If you add an additional bonus for the traditional...If you add an additional bonus for the traditional winner, that moves the game back towards the all-or-nothing scoring model. Which I don't think is a bad thing. At that point, it's a matter of tuning. How do you want the end of the game to feel?<BR/><BR/>I posted an article in my own blog (linked) that was inspired by this one, musing about the implicit or explicit stakes of a game. You might be interested.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-14856978.post-1162309705326579692006-10-31T07:48:00.000-08:002006-10-31T07:48:00.000-08:00rob: By the way, a solution to your end-game timid...rob: By the way, a solution to your end-game timidity problem is to award a bonus to the traditional winner, say 10 extra points. That provides an incentive for getting 10, rather than simply 9.<BR/><BR/>YehudaYehuda Berlingerhttps://www.blogger.com/profile/16038826060312027387noreply@blogger.comtag:blogger.com,1999:blog-14856978.post-1162304422643836912006-10-31T06:20:00.000-08:002006-10-31T06:20:00.000-08:00Rob: Oof. I remembered the doubling cube in backga...Rob: Oof. I remembered the doubling cube in backgammon, but forgot all about "gammoning". You're right.<BR/><BR/>You're also right that all-or-nothing games lead to wild chances taken, while incrementally scored games lead to conservative play.<BR/><BR/>YehudaYehuda Berlingerhttps://www.blogger.com/profile/16038826060312027387noreply@blogger.comtag:blogger.com,1999:blog-14856978.post-1162304210469454242006-10-31T06:16:00.000-08:002006-10-31T06:16:00.000-08:00Backgammon also has a scoring system similar the o...Backgammon also has a scoring system similar the one you describe in Cribbage, with different titles for different levels of overwhelming victory (and a bigger loss if money is involved.)<BR/><BR/>Changing all-or-nothing play to playing for money based on the score is a neat idea that will certainly change the nature of the game, which you might or might not want. For example, consider this situation in Settlers of Catan:<BR/><BR/>I have 8 VP; my opponent, to the left of me, has 9. Due to a couple of lucky rolls he will certainly win next turn, even on a 7. My hand can buy either a city or two development cards. In the all-or-nothing game, I buy two development cards. Sure, it's unlikely that they're both VP cards, but there's a chance, and if it hits, what a story! In a game scaled based on points, I just build the city and let my win. To me, that seems less exciting.Anonymousnoreply@blogger.com