tag:blogger.com,1999:blog-14856978.post113880289192375510..comments2024-03-28T05:12:10.477-07:00Comments on Gone Gaming: Board Game => Card GameColdfoothttp://www.blogger.com/profile/11636345146138362966noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-14856978.post-1138895544477250162006-02-02T07:52:00.000-08:002006-02-02T07:52:00.000-08:00I think Taj Mahal would make an excellent card gam...I think Taj Mahal would make an excellent card game. Its main activity is hand management and playing cards already. The goods/bonuses/roles could be replaced with cards. The only spatial aspect to the game is the connectivity, which could potentially be replaced with a Bohnanza/Oltremare-style sequencing system, maybe with 2-3 piles instead of just the 1. Of course, the card game version would be called Agra.<BR/><BR/>The above idea is (c) ekted. :)ektedhttps://www.blogger.com/profile/02200891099572736360noreply@blogger.comtag:blogger.com,1999:blog-14856978.post-1138851484506068752006-02-01T19:38:00.000-08:002006-02-01T19:38:00.000-08:00Interesting topic Mary.Personally I have become a ...Interesting topic Mary.<BR/><BR/>Personally I have become a little wary of some expansions or conversions of games I like mainly because <B>some</B> of them end up changing the game and more importantly the things I liked about the game in the first place.<BR/><BR/>Of course this hasn't stopped me from buying many of them, but for example the more I read about some of the later <I>Carcassonne</I> expansions the less inclined I am to play them. <I>Carcassonne - The Expansion</I> is excellent, but I am currently dubious about some of the others and I get the feeling they will change the game into something different. This, of course, could be just paranioa on my part, but it is enough that I haven't tried any of the later ones that we own of my own initiative. If somebody had them at a games night I would definitely try them to see whether my thoughts on the matter were accurate or just total codswallop!<BR/><BR/>As another example I will not be buying any of the <I>Bohnanza</I> expansions over the Rio Grande Games base box, however I will grab the <I>PowerGrid</I> new map(s). I am nothing if not inconsistent!Fraserhttps://www.blogger.com/profile/09062395288187308895noreply@blogger.comtag:blogger.com,1999:blog-14856978.post-1138830021201006012006-02-01T13:40:00.000-08:002006-02-01T13:40:00.000-08:00Bohn Hansa was billed as the "Bohnanza card game",...Bohn Hansa was billed as the "Bohnanza card game", but it really has little in common with it other than the graphics. I actually think it's a lot of fun with the right crowd, but it's been mostly panned by gamers.<BR/><BR/>Tanz der Hornochsen, on the other hand, IS a board game version of Kramer's Hornochsen, itself a spinoff of his popular 6 Nimmt.huzonfirsthttps://www.blogger.com/profile/12857915477472022870noreply@blogger.comtag:blogger.com,1999:blog-14856978.post-1138820508822215122006-02-01T11:01:00.000-08:002006-02-01T11:01:00.000-08:00Great topic. I may plunder it further at some time...Great topic. I may plunder it further at some time in the future;).<BR/><BR/>I actually haven't been too impressed by the card game conversions thus far. _Starship Catan_ and _The Settlers Card Game_ each felt way too long for me. _Canal Grande_ just fell entirely flat, though it deserves more plays before I decide to keep it or pitch it.<BR/><BR/>_Razzia_ clearly works, but I don't really consider it a conversion. It's the same game, cut down a little, with different components.<BR/><BR/>_San Juan_ actually works, and I think it does it (unlike the others) by simplifying the game rather than just changing it. _Puerto Rico_ has at least four major, intersecting elements: growing crops, selling crops for money, buying buildings with money, and shipping crops for VP. By cutting out the last element _San Juan_ makes the gameplay much tighter and more self-consistent. At least for me, that's what a card game needs to work, not more complexity (as with the Catan games).<BR/><BR/>I haven't played _T&E_ yet, but my initial reaction has been, "Why bother?"Shannon Appelclinehttps://www.blogger.com/profile/10454937577535623129noreply@blogger.comtag:blogger.com,1999:blog-14856978.post-1138809487279805622006-02-01T07:58:00.000-08:002006-02-01T07:58:00.000-08:00Mary, I think there is always a desire to capitali...Mary, I think there is always a desire to capitalize on a successful game and one of the most creative and least exploitive ways of doing it is to come up with a card game version. For a while, it was expected that any award winning game would have its "Kartenspiel". Among the ones you didn't mention were the Elfenland card game (King of the Elves, which is pretty good) and the San Marco card game (Canal Grande, which is excellent).<BR/><BR/>The T&E card game continues to be highly ranked, but lately I've heard some serious complaints about the game. I've yet to try it myself, though.<BR/><BR/>Turning Ra into the card game Razzia was an obvious step, since Ra is essentially a card game itself (simply substitute cards for tiles and Suns). Simplifying the game wasn't at all necessary, but the publisher no doubt wanted to lighten it a bit to attract its new audience (since the cheaper card games tend to be purchased more by families).<BR/><BR/>San Juan was a particularly fascinating case. After the success of Puerto Rico, it became something of a contest to see who Alea would accept to create the card game version. The whole thing was somewhat reminiscent of the battle to get cast as Scarlett O'Hara, with multiple teams of designers competeting for the job and sometimes switching sides, all under the critical eye of Boss Man Stefan Bruck. It all became moot when Seyfarth decided he wanted to design the card game after all, but you can still see remnants of the competition in the credits to San Juan, which thanks Richard Borg and Tom Lehmann for their "contributions".<BR/><BR/>My Dream card game conversion? As much as I love Tikal, I don't think that would be one. The concept of the players creating their own geometry on the board is too central to the game; the rest isn't too innovative. Caylus, on the other hand, might very well work; just as in Puerto Rico/San Juan, the buildings might be dealt to the players, rather than having them be available to all.<BR/><BR/>Maybe the ultimate prize would be a Civilization card game. I tried my hand at coming up with something like this a few times, and I can tell you it ain't easy. But a card game that approaches the sweep and depth of Tresham's classic would indeed be a wondrous thing.huzonfirsthttps://www.blogger.com/profile/12857915477472022870noreply@blogger.com